Tipping point

Today was the day that the sliding puzzle fixed itself. Hires booked; rig finalised, desk and WYSIWYG patched, some last minute faff about fixture modes, groups plotted, colour palettes sorted, magic sheet created, 29 empty timecode lists attached to 29 empty cue lists.

Yesterday was the first weekend run-through. Sadly almost no costume, so the video’s useful for spacing but not for colour. Going to be an odd week trying to get things plotted on the basis of what I have. But there might actually be time to get the effects right for the flashier bits. Time will tell.

Tomorrow… might actually have to try plotting something…

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